Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 4 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.278 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.193 | 100% | 6.0 s 1.0 charged | 69% HP left on average | |
| 6 | dragonDragon Breath psychicMist BallfightingAura Sphere | 3.176 | 100% | 6.0 s 1.0 charged | 69% HP left on average | |
| 7 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForcerockAncient Power | 2.034 | 100% | 10.0 s 2.0 charged | 51% HP left on average | |
| 9 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 10 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.990 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 11 | dragonDragon Tail ghostShadow ForceghostShadow Ball | 1.983 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForcerockAncient Power | 1.967 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.899 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 14 | fightingLow Kick groundDrill RungroundScorching Sands | 1.867 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 15 | electricThunder Shock electricZap CannonrockAncient Power | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 16 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.642 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerdarkPayback | 1.607 | 100% | 5.5 s 1.0 charged | 38% HP left on average | |
| 18 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.604 | 100% | 6.5 s 2.0 charged | 38% HP left on average | |
| 19 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.579 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 20 | waterBubble waterSurfghostShadow Ball | 1.562 | 100% | 7.5 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.