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PoGoBud

Shadow Delphox counters

firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Flamethrower

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Delphox
#PokemonMovesPowerWinsTimeResult
1
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
9.450
100%6.5 s
1.0 charged
89% HP left on average
2
Tyranitar
darkBite
rockStone EdgedarkBrutal Swing
9.000
100%5.0 s
1.0 charged
89% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsedragonOutrage
8.048
100%5.5 s
1.0 charged
88% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.417
100%5.0 s
1.0 charged
87% HP left on average
5
Shadow Tyranitar
darkBite
rockStone EdgedarkBrutal Swing
7.000
100%5.0 s
1.0 charged
86% HP left on average
6
Zarude
darkBite
darkDark PulsegrassPower Whip
6.964
100%6.5 s
1.0 charged
86% HP left on average
7
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
6.437
100%7.5 s
1.0 charged
84% HP left on average
8
Galarian Moltres
darkSucker Punch
darkPaybackrockAncient Power
6.250
100%7.5 s
1.0 charged
84% HP left on average
9
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.036
100%7.5 s
1.0 charged
83% HP left on average
10
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
5.933
100%5.0 s
1.0 charged
83% HP left on average
11
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
5.920
100%8.0 s
1.0 charged
83% HP left on average
12
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
5.833
100%6.5 s
1.0 charged
83% HP left on average
13
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
5.515
100%5.5 s
1.0 charged
82% HP left on average
14
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
5.121
100%5.5 s
1.0 charged
80% HP left on average
15
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
5.063
100%6.5 s
1.0 charged
80% HP left on average
16
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
5.056
100%6.5 s
1.0 charged
80% HP left on average
17
Krookodile
darkSnarl
groundEarthquakedarkCrunch
5.056
100%6.5 s
1.0 charged
80% HP left on average
18
Shadow Obstagoon
ghostLick
darkNight SlashnormalHyper Beam
4.972
100%7.0 s
1.0 charged
80% HP left on average
19
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
4.925
100%8.0 s
1.0 charged
80% HP left on average
20
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.694
100%10.5 s
1.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.