Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Overheat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex rockPower GemghostShadow Ball | 7.125 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.556 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.639 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.619 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 5 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.238 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.917 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatrockRock Slide | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 9 | electricThunder Shock rockRock SlidefightingSuperpower | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 10 | fireIncinerate ghostShadow BallfireBlast Burn | 4.333 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 11 | groundSand Attack groundEarth PowergroundScorching Sands | 4.308 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 12 | fireEmber ghostShadow BallfireHeat Wave | 4.278 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.229 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 14 | waterBubble waterSurfghostShadow Ball | 4.200 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 15 | ghostHex electricWild ChargeghostShadow Ball | 4.194 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 17 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 4.024 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedarkCrunch | 3.938 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatnormalGiga Impact | 3.881 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 20 | ghostAstonish dragonOutrageghostShadow Ball | 3.844 | 100% | 8.0 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.