Shadow Blaziken counters
firefightingFire-type Female Grunt ยท slot 2Grunt
CP
6,121
Attack
434.8
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Counter / Focus BlastFire Spin / Focus BlastEmber / Focus BlastCounter / OverheatFire Spin / OverheatEmber / OverheatCounter / Brave BirdFire Spin / Brave BirdEmber / Brave BirdCounter / Blaze KickFire Spin / Blaze KickEmber / Blaze KickCounter / Aura SphereFire Spin / Aura SphereEmber / Aura Sphere
Best counters against Counter / Aura Sphere
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck psychicPsyshockflyingAerial Ace | 4.800 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.370 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 3 | poisonAcid psychicPsyshockpsychicFuture Sight | 4.044 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | ghostHex ghostShadow BallfireBlast Burn | 3.611 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.528 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | psychicConfusion psychicPsyshockpsychicPsychic | 3.190 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 8 | normalQuick Attack psychicPsyshockpsychicPsychic | 3.150 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.111 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 10 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 11 | psychicPsycho Cut psychicPsyshockpsychicPsychic | 2.867 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 12 | flyingWing Attack flyingAerial AcerockAncient Power | 2.817 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 13 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 14 | ghostShadow Claw waterAqua JetwaterLiquidation | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 15 | ghostHex electricWild ChargeghostShadow Ball | 2.796 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 16 | ghostHex ghostShadow BallfairyDazzling Gleam | 2.792 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.692 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 18 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.641 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 19 | waterWaterfall psychicPsyshockwaterSurf | 2.625 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 20 | psychicConfusion psychicPsychicfightingAura Sphere | 2.625 | 100% | 6.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.