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PoGoBud

Shadow Torchic counters

fireFire-type Female Grunt ยท slot 1Grunt
CP
2,345
Attack
247.7
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
86

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Ember / Flamethrower

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Torchic
#PokemonMovesPowerWinsTimeResult
1
Shadow Omastar
rockRock Throw
waterHydro PumprockRock Slide
10.000
100%4.0 s
0.0 charged
91% HP left on average
2
Shadow Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%4.0 s
0.0 charged
92% HP left on average
3
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
10.000
100%4.5 s
0.0 charged
91% HP left on average
4
Shadow Kabutops
waterWaterfall
rockStone EdgewaterAqua Jet
10.000
100%4.5 s
0.0 charged
90% HP left on average
5
Shadow Kingdra
waterWaterfall
waterHydro PumpwaterSurf
10.000
100%4.5 s
0.0 charged
92% HP left on average
6
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%4.5 s
0.0 charged
91% HP left on average
7
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
10.000
100%4.5 s
0.0 charged
90% HP left on average
8
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
10.000
100%4.5 s
0.0 charged
90% HP left on average
9
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
10.000
100%4.5 s
0.0 charged
92% HP left on average
10
Terrakion
rockSmack Down
rockRock SlidegroundEarthquake
10.000
100%4.5 s
0.0 charged
90% HP left on average
11
Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%5.0 s
0.0 charged
90% HP left on average
12
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
92% HP left on average
13
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
92% HP left on average
14
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
92% HP left on average
15
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
16
Coalossal
fireIncinerate
rockRock SliderockRock Blast
10.000
100%5.5 s
1.0 charged
92% HP left on average
17
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
10.000
100%7.5 s
2.0 charged
90% HP left on average
18
Shadow Regirock
rockRock Throw
rockStone EdgegroundEarthquake
9.933
100%5.0 s
0.0 charged
90% HP left on average
19
Volcanion
waterWater Gun
waterHydro PumpwaterScald
9.933
100%5.0 s
0.0 charged
90% HP left on average
20
Regirock
normalLock-On
rockStone EdgegroundEarthquake
9.933
100%6.0 s
1.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.