Shadow Litwick counters
ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.074 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 7.750 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 3 | rockSmack Down rockStone EdgedarkBrutal Swing | 7.652 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 4 | normalScratch groundHigh HorsepowerelectricThunder Punch | 7.188 | 100% | 5.9 s 1.3 charged | 76% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 6.513 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | normalScratch groundHigh HorsepowerelectricThunder Punch | 6.325 | 100% | 5.5 s 1.3 charged | 73% HP left on average | |
| 7 | darkSucker Punch darkDark PulsedarkFoul Play | 6.233 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 8 | fightingCounter darkNight SlashpoisonGunk Shot | 6.105 | 100% | 6.5 s 1.4 charged | 66% HP left on average | |
| 9 | darkSucker Punch darkDark PulseflyingHurricane | 6.045 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 10 | groundMud Shot darkCrunchgrassTrailblaze | 5.981 | 100% | 5.5 s 1.3 charged | 72% HP left on average | |
| 11 | darkSucker Punch darkPaybackfightingClose Combat | 5.568 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 12 | normalQuick Attack psychicPsyshockelectricThunderbolt | 5.427 | 100% | 5.5 s 1.3 charged | 74% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 5.262 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 14 | fightingCounter darkNight SlashpoisonGunk Shot | 5.089 | 100% | 6.5 s 1.4 charged | 59% HP left on average | |
| 15 | ghostHex rockWeather Ball (Rock)darkCrunch | 4.947 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 16 | ghostShadow Claw darkPaybacknormalStomp | 4.741 | 100% | 5.5 s 1.3 charged | 64% HP left on average | |
| 17 | rockRollout groundEarthquakeghostShadow Ball | 4.583 | 100% | 6.5 s 1.4 charged | 65% HP left on average | |
| 18 | bugFury Cutter darkNight SlashgroundDig | 4.521 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 19 | ghostAstonish groundDrill RunrockRock Slide | 4.385 | 100% | 6.5 s 1.4 charged | 63% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.368 | 88% | 5.5 s 1.1 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.