Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Force Palm / Stone Edge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.281 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 4.889 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.487 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.933 | 100% | 9.0 s 1.0 charged | 75% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastflyingFly | 3.923 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | flyingPeck fairyDazzling GleampsychicPsyshock | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.400 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.371 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.365 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 10 | ghostAstonish psychicPsychicghostShadow Ball | 3.289 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 11 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 12 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.175 | 100% | 8.5 s 1.0 charged | 69% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 14 | ghostShadow Claw psychicPsychicghostShadow Ball | 3.045 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 15 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.000 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.985 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 17 | fightingCounter fightingClose CombatghostShadow Ball | 2.900 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 18 | flyingAir Slash flyingHurricaneflyingAir Cutter | 2.800 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfairyDisarming Voice | 2.786 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 20 | psychicConfusion psychicFuture SightfairyMoonblast | 2.713 | 100% | 8.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.