Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Focus Blast
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | ghostAstonish fairyDazzling GleamghostShadow Ball | 6.500 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 4 | steelMetal Sound fireOverheatpoisonGunk Shot | 6.143 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 6.143 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.133 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.133 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 8 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 6.114 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 6.074 | 100% | 10.5 s 2.0 charged | 84% HP left on average | |
| 10 | psychicPsycho Cut psychicFuture SightsteelIron Head | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 5.972 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.917 | 100% | 8.5 s 1.0 charged | 83% HP left on average | |
| 13 | fireFire Spin steelIron HeadgrassSolar Beam | 5.571 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 5.371 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.111 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 16 | psychicConfusion psychicPsyshockpsychicPsychic | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashpsychicPsychic | 4.914 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 18 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.875 | 100% | 8.5 s 1.0 charged | 79% HP left on average | |
| 19 | normalTake Down steelFlash CannongroundBulldoze | 4.767 | 100% | 11.0 s 1.0 charged | 79% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 4.476 | 100% | 8.0 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.