Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.133 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 5.972 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | groundMud-Slap groundEarthquakefightingSuperpower | 5.310 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.111 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 5 | psychicConfusion psychicPsyshockpsychicPsychic | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 7 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 4.238 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.738 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockfairyDazzling Gleam | 3.350 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 11 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.233 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 12 | psychicExtrasensory groundEarthquakefightingSuperpower | 3.067 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 13 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.967 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 14 | groundMud Shot groundEarth PowerfightingFocus Blast | 2.788 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 15 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 2.733 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 16 | psychicPsywave fairyDazzling GleamghostShadow Ball | 2.630 | 100% | 7.0 s 1.0 charged | 62% HP left on average | |
| 17 | electricVolt Switch electricWild ChargerockStone Edge | 2.606 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirdflyingFly | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 19 | psychicConfusion psychicPsyshockfireV-create | 2.577 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 20 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.480 | 100% | 5.5 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.