Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Force Palm / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.429 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastflyingFly | 4.528 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 3 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.731 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.622 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 5 | ghostShadow Claw psychicPsychicghostShadow Ball | 3.550 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 6 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.423 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.293 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 8 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.271 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 9 | fairyFairy Wind fairyPlay RoughfireOverheat | 3.104 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 10 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 11 | flyingWing Attack flyingAerial AcebugBug Buzz | 3.000 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 2.967 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 13 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.962 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 14 | ghostHex psychicPsychicghostShadow Ball | 2.958 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 15 | psychicConfusion psychicPsyshockfireV-create | 2.792 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 16 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.781 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 17 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.738 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 18 | psychicPsywave fairyDazzling GleamghostShadow Ball | 2.731 | 100% | 7.0 s 1.0 charged | 63% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 2.729 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.635 | 100% | 6.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.