Shadow Annihilape counters
fightingghostFighting-type Female Grunt ยท slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Counter / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.286 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 2 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | ghostAstonish ghostShadow BallghostOminous Wind | 4.607 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastflyingFly | 4.371 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | ghostHex ghostShadow BallghostOminous Wind | 4.300 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 6 | ghostAstonish ghostShadow BallpsychicPsychic | 4.229 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 4.214 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.214 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 4.214 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 10 | ghostHex ghostShadow BallfireBlast Burn | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostShadow Punch | 3.829 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | ghostHex ghostShadow BallghostShadow Punch | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 14 | flyingPeck fairyDazzling GleampsychicPsyshock | 3.429 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 15 | fireEmber ghostShadow BallfireHeat Wave | 3.208 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.175 | 100% | 8.5 s 1.0 charged | 69% HP left on average | |
| 17 | ghostHex ghostShadow BallghostNight Shade | 3.146 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 18 | ghostAstonish ghostShadow BallpsychicPsychic | 3.119 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 19 | ghostAstonish ghostShadow BalldarkBrutal Swing | 3.119 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 20 | ghostAstonish ghostShadow BallgroundEarth Power | 3.000 | 100% | 8.0 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.