Shadow Annihilape counters
fightingghostFighting-type Female Grunt ยท slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Counter / Ice Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallghostShadow Punch | 5.071 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 2 | ghostHex ghostShadow BallfireBlast Burn | 4.312 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 3 | psychicConfusion psychicPsyshockpsychicFuture Sight | 4.042 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 4 | ghostHex ghostShadow BallghostShadow Punch | 3.944 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.750 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 6 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.738 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 7 | ghostAstonish ghostPoltergeistghostShadow Punch | 3.407 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 8 | ghostHex ghostShadow BallfairyDazzling Gleam | 3.381 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 9 | ghostHex ghostShadow BallghostNight Shade | 3.354 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 10 | psychicConfusion psychicPsyshockfireV-create | 3.350 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 11 | flyingGust ghostShadow BallflyingAir Cutter | 3.296 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.111 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 13 | ghostAstonish ghostPoltergeistghostShadow Punch | 3.067 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 14 | fairyGeomancy fairyMoonblastelectricThunder | 3.042 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 15 | fireIncinerate ghostShadow BallfireMind Blown | 2.911 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.854 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 17 | fightingLow Kick flyingBrave BirdflyingFly | 2.818 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 18 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.709 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BallghostShadow Punch | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.657 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.