Shadow Hitmontop counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,624
Attack
320.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Counter / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 6.182 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 6.067 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.607 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.190 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 6 | flyingPeck fairyDazzling GleampsychicPsyshock | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | ghostAstonish psychicPsychicghostShadow Ball | 4.893 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 8 | ghostAstonish ghostShadow BalliceIcy Wind | 4.878 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastflyingFly | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.476 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.449 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.449 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 13 | ghostHex fireBlast BurnfairyDisarming Voice | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 14 | ghostHex psychicPsychicghostShadow Ball | 4.133 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 15 | psychicConfusion psychicPsyshockpsychicFuture Sight | 4.024 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 17 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.857 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 18 | ghostAstonish ghostShadow BalliceIcy Wind | 3.794 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 19 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 20 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.690 | 100% | 6.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.