Shadow Hitmonlee counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
5,526
Attack
408.1
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Low Kick / Close CombatRock Smash / Close CombatDouble Kick / Close CombatLow Kick / Low SweepRock Smash / Low SweepDouble Kick / Low SweepLow Kick / Stone EdgeRock Smash / Stone EdgeDouble Kick / Stone EdgeLow Kick / Blaze KickRock Smash / Blaze KickDouble Kick / Blaze Kick
Best counters against Low Kick / Low Sweep
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.885 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 4.477 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 4.314 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.806 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 5 | psychicPsycho Cut psychicFuture SightdragonOutrage | 3.756 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.189 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.189 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.900 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 9 | ghostHex ghostShadow BalliceIcy Wind | 2.899 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 10 | flyingPeck fairyDazzling GleampsychicPsyshock | 2.897 | 100% | 5.5 s 2.0 charged | 65% HP left on average | |
| 11 | ghostAstonish ghostShadow BalliceIcy Wind | 2.867 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 12 | psychicConfusion psychicPsychicpsychicPsybeam | 2.846 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 13 | ghostHex fireBlast BurnfairyDisarming Voice | 2.786 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 14 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 2.713 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 15 | psychicPsycho Cut flyingBrave BirdflyingFly | 2.652 | 100% | 5.5 s 2.0 charged | 62% HP left on average | |
| 16 | poisonAcid psychicPsyshockpsychicFuture Sight | 2.638 | 100% | 5.5 s 2.0 charged | 62% HP left on average | |
| 17 | ghostShadow Claw fightingClose CombatfireFire Punch | 2.612 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 18 | ghostHex psychicPsychicghostShadow Ball | 2.481 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 19 | psychicPsycho Cut psychicPsyshockpsychicPsychic | 2.436 | 100% | 5.5 s 2.0 charged | 59% HP left on average | |
| 20 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.400 | 100% | 6.5 s 2.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.