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PoGoBud

Shadow Hitmonchan counters

fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Fire Punch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
dragonDraco MeteorwaterAqua Tail
5.750
100%5.0 s
1.0 charged
83% HP left on average
2
Victini
normalQuick Attack
psychicPsyshockfireV-create
5.400
100%5.5 s
1.0 charged
81% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.425
100%5.5 s
1.0 charged
77% HP left on average
4
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
4.375
100%5.5 s
1.0 charged
77% HP left on average
5
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
4.200
100%5.5 s
1.0 charged
76% HP left on average
6
Quaquaval
flyingWing Attack
fightingClose CombatwaterHydro Cannon
3.733
100%5.5 s
1.0 charged
73% HP left on average
7
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.511
100%5.5 s
1.0 charged
72% HP left on average
8
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
3.500
100%5.5 s
1.0 charged
71% HP left on average
9
Cramorant
flyingPeck
flyingFlyflyingDrill Peck
3.267
100%5.5 s
1.0 charged
69% HP left on average
10
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.160
100%5.5 s
1.0 charged
68% HP left on average
11
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
3.125
100%5.0 s
1.0 charged
68% HP left on average
12
Bewear
fightingLow Kick
fightingSuperpowernormalStomp
2.713
100%5.5 s
1.0 charged
63% HP left on average
13
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.480
100%5.5 s
1.0 charged
60% HP left on average
14
Shadow Chesnaught
fightingLow Kick
grassFrenzy PlantfightingSuperpower
2.471
100%5.5 s
1.0 charged
60% HP left on average
15
Barraskewda
flyingPeck
fightingClose CombatwaterAqua Jet
2.455
100%5.5 s
1.0 charged
59% HP left on average
16
Malamar
psychicPsywave
psychicPsybeamfightingSuperpower
2.414
100%6.0 s
1.0 charged
59% HP left on average
17
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
2.400
100%5.5 s
1.0 charged
58% HP left on average
18
Shadow Bewear
fightingLow Kick
fightingSuperpowernormalStomp
2.284
100%5.5 s
1.0 charged
56% HP left on average
19
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
2.282
100%8.5 s
2.0 charged
56% HP left on average
20
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
2.215
100%8.5 s
2.0 charged
55% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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