Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 6.680 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | normalQuick Attack psychicPsyshockfireV-create | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.900 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.214 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | fireIncinerate psychicPsyshockfireHeat Wave | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 10 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.119 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.119 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.083 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 14 | ghostShadow Claw flyingAerial AcewaterAqua Jet | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 15 | flyingWing Attack fightingClose CombatwaterHydro Cannon | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 16 | waterWaterfall flyingAerial AcewaterAqua Jet | 3.667 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 17 | flyingWing Attack flyingFlyflyingSky Attack | 3.646 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 3.604 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.576 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 20 | flyingWing Attack flyingAir CutterfireOverheat | 3.511 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.