Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricZap CannonsteelMagnet Bomb | 4.885 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 2 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.806 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 3 | steelMetal Sound electricZap CannonsteelMagnet Bomb | 4.097 | 100% | 5.5 s 2.0 charged | 76% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 3.839 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 5 | ghostHex fireBlast BurnfairyDisarming Voice | 3.696 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 6 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.636 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 7 | normalQuick Attack psychicPsyshockfireV-create | 3.526 | 100% | 5.5 s 2.0 charged | 72% HP left on average | |
| 8 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.478 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.303 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 3.258 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 11 | psychicPsywave iceBlizzardwaterSparkling Aria | 3.224 | 100% | 7.0 s 2.0 charged | 69% HP left on average | |
| 12 | fightingLow Kick electricWild ChargeelectricThunder Punch | 3.216 | 100% | 5.5 s 2.0 charged | 69% HP left on average | |
| 13 | fightingLow Kick electricWild ChargeelectricDischarge | 3.216 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 14 | waterWaterfall flyingAerial AcewaterAqua Jet | 3.216 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 15 | flyingAir Slash grassLeaf BladeflyingAerial Ace | 3.146 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 16 | dragonDragon Breath flyingFlydragonDragon Pulse | 3.098 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 17 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.097 | 100% | 8.5 s 2.0 charged | 68% HP left on average | |
| 18 | electricThunder Shock psychicPsyshockelectricVolt Tackle | 3.087 | 100% | 5.5 s 2.0 charged | 68% HP left on average | |
| 19 | electricThunder Shock electricWild ChargefightingClose Combat | 3.078 | 100% | 5.5 s 2.0 charged | 68% HP left on average | |
| 20 | waterWater Gun waterHydro CannonwaterSnipe Shot | 3.078 | 100% | 7.0 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.