Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack psychicPsyshockfireV-create | 3.768 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 2 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.142 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 3 | fireIncinerate psychicPsyshockfireHeat Wave | 3.006 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.933 | 100% | 5.5 s 1.1 charged | 60% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 2.915 | 100% | 5.5 s 1.1 charged | 60% HP left on average | |
| 6 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.880 | 100% | 8.4 s 1.9 charged | 65% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakedragonOutrage | 2.855 | 100% | 8.4 s 1.9 charged | 64% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.771 | 100% | 5.5 s 1.1 charged | 63% HP left on average | |
| 9 | flyingWing Attack flyingAir CutterfireOverheat | 2.757 | 100% | 5.5 s 1.1 charged | 63% HP left on average | |
| 10 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.719 | 100% | 6.5 s 1.5 charged | 57% HP left on average | |
| 11 | flyingWing Attack flyingFlyflyingSky Attack | 2.674 | 100% | 6.5 s 1.2 charged | 62% HP left on average | |
| 12 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 2.567 | 100% | 7.5 s 1.5 charged | 45% HP left on average | |
| 13 | fireIncinerate fireOverheatwaterHydro Pump | 2.515 | 100% | 8.4 s 1.9 charged | 47% HP left on average | |
| 14 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.512 | 50% | 6.5 s 1.4 charged | 38% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.490 | 50% | 6.3 s 0.9 charged | 39% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.486 | 100% | 6.5 s 1.5 charged | 53% HP left on average | |
| 17 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.446 | 100% | 8.4 s 1.9 charged | 58% HP left on average | |
| 18 | waterWaterfall flyingAerial AcewaterAqua Jet | 2.440 | 100% | 8.4 s 1.9 charged | 58% HP left on average | |
| 19 | steelBullet Punch steelMeteor MashpsychicPsychic | 2.406 | 100% | 7.5 s 1.5 charged | 51% HP left on average | |
| 20 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.339 | 50% | 5.3 s 0.6 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.