Shadow Timburr counters
fightingFighting-type Female Grunt · slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 6.684 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 6.667 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.500 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | psychicConfusion psychicPsystrikepsychicPsychic | 6.429 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 5 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.828 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 6 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 5.654 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 5.645 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 8 | flyingWing Attack flyingFlyflyingSky Attack | 5.645 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | groundMud Shot groundEarth PowerfightingFocus Blast | 5.581 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 10 | bugInfestation psychicMirror CoatwaterWater Pulse | 5.577 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 5.419 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.364 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 14 | fireEmber fireHeat WavebugBug Buzz | 5.250 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 15 | psychicPsywave psychicMirror CoatpsychicPsychic | 5.226 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 16 | flyingGust flyingHurricaneflyingBleakwind Storm | 5.161 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 17 | fireIncinerate fireOverheatghostPoltergeist | 5.154 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 18 | fairyCharm fairyDazzling GleamfairyDraining Kiss | 5.154 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 19 | psychicPsywave ghostShadow SneakghostOminous Wind | 5.154 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 20 | flyingWing Attack flyingAir CutterfireOverheat | 5.097 | 100% | 5.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.