Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Scratch / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 9.250 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.167 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 4 | fightingCounter fightingClose CombatfireFire Punch | 8.750 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 8.556 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 6 | psychicConfusion fairyDazzling GleampsychicPsychic | 7.875 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 7 | iceIce Fang fairyMoonblastfightingClose Combat | 7.762 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 8 | psychicPsywave fairyDazzling GleamghostShadow Ball | 7.444 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 9 | ghostAstonish fireOverheatghostPoltergeist | 7.444 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 10 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 7.129 | 100% | 5.5 s 2.0 charged | 86% HP left on average | |
| 11 | fairyCharm fairyPlay RoughghostShadow Ball | 7.056 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 12 | ghostAstonish fireMind BlownfireOverheat | 6.889 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 13 | groundMud-Slap groundEarthquakefightingSuperpower | 6.774 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 14 | fightingCounter fightingClose CombatghostShadow Ball | 6.767 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 15 | fireIncinerate fireOverheatghostPoltergeist | 6.700 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 16 | fireFire Spin fireFire BlaststeelIron Head | 6.556 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 19 | icePowder Snow iceAvalancheghostShadow Ball | 6.391 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 20 | steelMetal Sound steelHeavy SlamnormalBody Slam | 6.381 | 100% | 5.5 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.