Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Low Sweep
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyDazzling GleampsychicSynchronoise | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 2 | psychicConfusion flyingBrave BirdflyingFly | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 3 | flyingGust flyingAir CutterpoisonSludge Bomb | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 4 | psychicConfusion psychicPsychicpsychicPsybeam | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 5 | psychicConfusion fairyMoonblastpsychicPsyshock | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 6 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 96% HP left on average | |
| 7 | fairyCharm psychicMist BallpsychicPsychic | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 8 | fairyCharm fairyDazzling GleampsychicPsyshock | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 9 | fairyCharm fairyPlay RoughghostShadow Ball | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 10 | psychicConfusion grassLeaf StormpsychicPsychic | 9.450 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 11 | psychicConfusion psychicPsyshockfireV-create | 9.450 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 12 | fairyCharm fairyMoonblastfairyDazzling Gleam | 9.100 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 13 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 9.063 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 14 | ghostHex ghostPoltergeistghostShadow Punch | 8.833 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 15 | fightingCounter fightingClose CombatfireFire Punch | 8.750 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 16 | flyingGust flyingAir CutterpoisonSludge Bomb | 8.400 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 17 | psychicPsywave fairyDazzling GleamghostShadow Ball | 8.375 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 18 | fightingCounter fightingClose CombatghostShadow Ball | 8.120 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 19 | psychicConfusion psychicFuture SighticeBlizzard | 8.100 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 20 | fairyCharm psychicMist BallpsychicPsychic | 8.100 | 100% | 4.5 s 0.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.