Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Scratch / Low Sweep
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.720 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 4 | fireIncinerate fireBlast BurnfairyDisarming Voice | 8.571 | 100% | 6.0 s 1.0 charged | 88% HP left on average | |
| 5 | psychicConfusion psychicPsychicpsychicPsybeam | 8.563 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.074 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.074 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 7.944 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 10 | ghostAstonish dragonOutrageghostShadow Ball | 7.619 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 11 | ghostHex ghostShadow BallwaterSurf | 7.609 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 12 | ghostAstonish fairyDazzling GleamghostShadow Ball | 7.524 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 13 | ghostHex ghostShadow BalliceIcy Wind | 7.029 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 14 | fireIncinerate ghostShadow BallfireHeat Wave | 6.810 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 15 | fireEmber fireOverheatelectricWild Charge | 6.667 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 16 | psychicZen Headbutt psychicPsychic FangssteelIron Head | 6.581 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 17 | ghostAstonish grassPower WhipghostShadow Ball | 6.476 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 20 | fireIncinerate fireOverheatghostPoltergeist | 5.905 | 100% | 6.0 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.