Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Scratch / Brick Break
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 8.563 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 7.944 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | normalLock-On fightingSuperpowergrassSolar Beam | 6.458 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 8 | steelMetal Sound steelHeavy SlamnormalBody Slam | 5.905 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 9 | steelMetal Sound steelHeavy SlamnormalBody Slam | 5.905 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 10 | fairyCharm dragonOutragegroundEarthquake | 5.630 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 11 | flyingAir Slash fairyPlay RoughfightingClose Combat | 5.593 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 12 | fairyCharm fairyPlay RoughghostShadow Ball | 5.571 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 13 | psychicZen Headbutt steelMeteor MashpsychicPsychic | 5.519 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 14 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 5.469 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 15 | ghostHex ghostPoltergeistghostShadow Punch | 5.444 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 16 | electricSpark steelMagnet BombelectricZap Cannon | 5.391 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 17 | electricSpark steelMagnet BombelectricZap Cannon | 5.391 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 5.296 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 19 | fireFire Spin fireFire BlaststeelIron Head | 5.258 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 5.258 | 100% | 6.0 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.