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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Snorlax counters

normalFemale Grunt · slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Superpower

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Yveltal
darkSucker Punch
fightingFocus BlastflyingHurricane
5.436
100%11.0 s
2.0 charged
82% HP left on average
2
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
5.387
100%9.0 s
2.0 charged
81% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.830
100%13.0 s
2.0 charged
79% HP left on average
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.756
100%10.5 s
2.0 charged
79% HP left on average
5
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
4.756
100%11.5 s
2.0 charged
79% HP left on average
6
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
4.488
100%12.0 s
3.0 charged
78% HP left on average
7
Zarude
darkBite
grassPower WhipgrassEnergy Ball
4.298
100%13.5 s
3.0 charged
77% HP left on average
8
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
4.268
100%10.5 s
2.0 charged
77% HP left on average
9
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
4.268
100%11.5 s
3.0 charged
77% HP left on average
10
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
4.268
100%11.5 s
3.0 charged
77% HP left on average
11
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
4.028
100%9.5 s
1.0 charged
75% HP left on average
12
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
4.000
100%7.5 s
1.0 charged
75% HP left on average
13
Lugia
dragonDragon Tail
flyingAeroblast++flyingAeroblast
3.980
100%14.0 s
2.0 charged
75% HP left on average
14
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
3.980
100%14.0 s
3.0 charged
75% HP left on average
15
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
3.923
100%11.0 s
2.0 charged
75% HP left on average
16
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.917
100%6.5 s
1.0 charged
74% HP left on average
17
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
3.884
100%12.0 s
2.0 charged
74% HP left on average
18
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.776
100%14.0 s
3.0 charged
74% HP left on average
19
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
3.760
100%5.5 s
1.0 charged
73% HP left on average
20
Galarian Articuno
psychicConfusion
flyingBrave BirdflyingFly
3.750
100%8.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.