Shadow Gyarados counters
waterflyingFemale Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Hydro Pump
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | grassVine Whip electricThunder PunchgrassFrenzy Plant | 6.133 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | darkSucker Punch darkPaybackfightingClose Combat | 5.583 | 100% | 9.5 s 1.0 charged | 82% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.214 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 6 | fightingKarate Chop rockRock SlidedarkNight Slash | 4.974 | 100% | 10.5 s 3.0 charged | 80% HP left on average | |
| 7 | fairyGeomancy electricThunderfairyMoonblast | 4.867 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 8 | iceIce Fang normalGiga ImpactfairyMoonblast | 4.806 | 100% | 9.5 s 1.0 charged | 79% HP left on average | |
| 9 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 4.806 | 100% | 9.5 s 1.0 charged | 79% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.786 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.786 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 12 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | ghostShadow Claw electricThunder PunchrockRock Slide | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | electricThunder Shock electricThunderboltrockRock Slide | 4.500 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 17 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 4.500 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 18 | poisonAcid rockPower GemrockRock Slide | 4.458 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | electricThunder Fang rockStone EdgerockWeather Ball (Rock) | 4.437 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | fightingKarate Chop rockStone EdgerockRock Slide | 4.429 | 100% | 7.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.