Shadow Gyarados counters
waterflyingFemale Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 3.250 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 2 | ghostShadow Claw electricThunderghostShadow Ball | 2.600 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 3 | ghostShadow Claw electricThunder PunchrockRock Slide | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 4 | electricThunder Shock electricThunderelectricThunder Punch | 1.850 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 1.788 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 6 | ghostShadow Claw electricThunder PunchgrassSolar Beam | 1.633 | 100% | 5.5 s 1.0 charged | 39% HP left on average | |
| 7 | electricThunder Shock electricWild ChargegrassEnergy Ball | 1.550 | 100% | 5.5 s 1.0 charged | 35% HP left on average | |
| 8 | electricThunder Shock electricThunderelectricThunder Punch | 1.480 | 100% | 5.5 s 1.0 charged | 32% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 1.430 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 10 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.336 | 100% | 10.0 s 2.0 charged | 25% HP left on average | |
| 11 | fairyGeomancy electricThunderfairyMoonblast | 1.329 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 12 | fightingLow Kick electricWild ChargeelectricDischarge | 1.300 | 100% | 5.5 s 1.0 charged | 23% HP left on average | |
| 13 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 1.254 | 100% | 5.5 s 1.0 charged | 20% HP left on average | |
| 14 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 1.100 | 100% | 5.5 s 1.0 charged | 9% HP left on average | |
| 15 | rockRock Throw rockPower GemrockRock Slide | 1.099 | 100% | 10.0 s 2.0 charged | 9% HP left on average | |
| 16 | flyingWing Attack rockAncient PowerdragonDragon Claw | 1.083 | 100% | 6.5 s 1.0 charged | 8% HP left on average | |
| 17 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 1.065 | 100% | 12.0 s 3.0 charged | 6% HP left on average | |
| 18 | fairyCharm rockAncient PowerfairyDazzling Gleam | 1.054 | 100% | 11.5 s 2.0 charged | 5% HP left on average | |
| 19 | darkSucker Punch darkDark PulsefairyPlay Rough | 1.043 | 100% | 11.5 s 2.0 charged | 4% HP left on average | |
| 20 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.971 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.