Shadow Gyarados counters
waterflyingFemale Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkPaybackfightingClose Combat | 5.000 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 2 | fairyGeomancy electricThunderfairyMoonblast | 4.419 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.375 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 4 | normalScratch electricThunder PunchnormalSwift | 4.260 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | darkSucker Punch flyingHurricaneflyingOblivion Wing | 4.130 | 100% | 9.0 s 2.0 charged | 76% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdrockAncient Power | 4.050 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 7 | rockSmack Down electricThunder PunchgrassFrenzy Plant | 3.721 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 8 | darkSucker Punch flyingBrave BirddarkPayback | 3.522 | 100% | 9.0 s 2.0 charged | 72% HP left on average | |
| 9 | normalQuick Attack electricThunderelectricThunderbolt | 3.400 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.302 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 11 | grassVine Whip electricThunder PunchgrassFrenzy Plant | 3.265 | 100% | 7.0 s 2.0 charged | 69% HP left on average | |
| 12 | ghostShadow Claw electricThunder PunchrockRock Slide | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 13 | rockRock Throw rockPower GemrockRock Slide | 3.171 | 100% | 10.0 s 2.0 charged | 68% HP left on average | |
| 14 | iceIce Fang normalGiga ImpactfairyMoonblast | 3.146 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 15 | rockSmack Down rockRock SlidefightingClose Combat | 3.135 | 100% | 10.0 s 2.0 charged | 68% HP left on average | |
| 16 | dragonDragon Tail electricFusion BoltrockStone Edge | 3.115 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 17 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.113 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 18 | electricThunder Shock electricThunderboltrockRock Slide | 3.091 | 100% | 8.0 s 2.0 charged | 68% HP left on average | |
| 19 | electricCharge Beam electricThunderboltfairyMoonblast | 3.088 | 100% | 8.5 s 2.0 charged | 68% HP left on average | |
| 20 | fightingKarate Chop rockRock SlidedarkNight Slash | 3.073 | 100% | 11.0 s 3.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.