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Shadow Snorlax counters

normalFemale Grunt ยท slot 2Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Lick / Body Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
7.700
100%5.5 s
1.0 charged
87% HP left on average
2
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.372
100%7.5 s
2.0 charged
81% HP left on average
3
Ursaluna
fightingRock Smash
groundHigh HorsepowernormalSwift
5.213
100%13.0 s
2.0 charged
81% HP left on average
4
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.983
100%11.0 s
2.0 charged
80% HP left on average
5
Shadow Staraptor
flyingWing Attack
fightingClose CombatflyingBrave Bird
4.944
100%6.5 s
1.0 charged
80% HP left on average
6
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
4.829
100%11.5 s
2.0 charged
79% HP left on average
7
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.738
100%12.0 s
3.0 charged
79% HP left on average
8
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
4.455
100%11.0 s
3.0 charged
78% HP left on average
9
Shadow Ursaring
steelMetal Claw
fightingClose CombatnormalHyper Beam
4.326
100%7.5 s
2.0 charged
77% HP left on average
10
Ursaring
fightingCounter
fightingClose CombatnormalHyper Beam
4.043
100%9.0 s
2.0 charged
75% HP left on average
11
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
4.042
100%6.5 s
1.0 charged
75% HP left on average
12
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
3.880
100%5.5 s
1.0 charged
74% HP left on average
13
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.878
100%14.0 s
3.0 charged
74% HP left on average
14
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.878
100%14.0 s
3.0 charged
74% HP left on average
15
Lickilicky
rockRollout
normalHyper BeamnormalBody Slam
3.583
100%17.5 s
4.0 charged
72% HP left on average
16
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
3.526
100%7.5 s
2.0 charged
72% HP left on average
17
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.466
100%11.0 s
2.0 charged
71% HP left on average
18
Braviary
steelSteel Wing
fightingClose CombatflyingBrave Bird
3.466
100%11.0 s
2.0 charged
71% HP left on average
19
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
3.466
100%11.0 s
2.0 charged
71% HP left on average
20
Bouffalant
groundMud Shot
bugMegahorngroundEarthquake
3.464
100%16.5 s
4.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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