Shadow Snorlax counters
normalFemale Grunt ยท slot 2Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.639 | 100% | 10.6 s 1.4 charged | 73% HP left on average | |
| 2 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.631 | 100% | 9.6 s 1.2 charged | 66% HP left on average | |
| 3 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.556 | 100% | 7.5 s 1.1 charged | 71% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.507 | 100% | 7.5 s 1.1 charged | 68% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.219 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 6 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.215 | 100% | 11.8 s 1.5 charged | 66% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.070 | 100% | 13.9 s 2.6 charged | 63% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 3.022 | 100% | 9.1 s 1.2 charged | 63% HP left on average | |
| 9 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.949 | 67% | 11.4 s 2.1 charged | 50% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.900 | 67% | 12.5 s 2.5 charged | 49% HP left on average | |
| 11 | darkSucker Punch flyingBrave BirdflyingFly | 2.882 | 100% | 15.0 s 2.8 charged | 63% HP left on average | |
| 12 | steelMetal Claw steelSunsteel StrikesteelIron Head | 2.862 | 67% | 11.8 s 1.5 charged | 49% HP left on average | |
| 13 | fightingCounter fightingCross ChopnormalHyper Beam | 2.856 | 100% | 13.8 s 2.7 charged | 64% HP left on average | |
| 14 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.797 | 100% | 11.4 s 1.5 charged | 62% HP left on average | |
| 15 | fightingCounter fightingCross ChopnormalHyper Beam | 2.744 | 100% | 15.1 s 2.9 charged | 62% HP left on average | |
| 16 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.721 | 100% | 11.5 s 2.5 charged | 58% HP left on average | |
| 17 | psychicConfusion darkDark PulsepsychicPsychic | 2.670 | 67% | 12.9 s 1.5 charged | 47% HP left on average | |
| 18 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.655 | 67% | 13.0 s 2.1 charged | 48% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.602 | 100% | 9.0 s 1.0 charged | 59% HP left on average | |
| 20 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.585 | 100% | 8.5 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.