Shadow Snorlax counters
normalFemale Grunt · slot 2Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Outrage
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.595 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.817 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.595 | 100% | 6.5 s 1.0 charged | 37% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.595 | 100% | 7.5 s 1.0 charged | 37% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.509 | 100% | 6.5 s 1.0 charged | 34% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.509 | 100% | 6.5 s 1.0 charged | 34% HP left on average | |
| 7 | fightingCounter fightingSuperpowerbugLunge | 1.341 | 100% | 7.5 s 1.0 charged | 25% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.196 | 100% | 6.5 s 1.0 charged | 16% HP left on average | |
| 9 | fightingForce Palm fightingClose CombatfightingSuperpower | 1.132 | 100% | 6.5 s 1.0 charged | 12% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.122 | 100% | 11.0 s 2.0 charged | 11% HP left on average | |
| 11 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.080 | 100% | 14.0 s 3.0 charged | 7% HP left on average | |
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.049 | 100% | 9.0 s 2.0 charged | 5% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.006 | 100% | 7.5 s 1.0 charged | 1% HP left on average | |
| 14 | fireFire Spin steelIron HeadgrassSolar Beam | 1.000 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.995 | 0% | 11.0 s 3.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatdarkNight Slash | 0.981 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 17 | bugFury Cutter fightingClose CombatfightingSuperpower | 0.981 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingSuperpower | 0.971 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingAura Sphere | 0.966 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 0.957 | 0% | 8.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.