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PoGoBud
Raid Hour · YveltalNext · 20h 50m

Shadow Snorlax counters

normalFemale Grunt · slot 2Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Outrage

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.595
100%7.5 s
1.0 charged
72% HP left on average
2
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.817
100%5.5 s
1.0 charged
64% HP left on average
3
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.595
100%6.5 s
1.0 charged
37% HP left on average
4
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.595
100%7.5 s
1.0 charged
37% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.509
100%6.5 s
1.0 charged
34% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.509
100%6.5 s
1.0 charged
34% HP left on average
7
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
1.341
100%7.5 s
1.0 charged
25% HP left on average
8
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.196
100%6.5 s
1.0 charged
16% HP left on average
9
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
1.132
100%6.5 s
1.0 charged
12% HP left on average
10
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.122
100%11.0 s
2.0 charged
11% HP left on average
11
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
1.080
100%14.0 s
3.0 charged
7% HP left on average
12
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.049
100%9.0 s
2.0 charged
5% HP left on average
13
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.006
100%7.5 s
1.0 charged
1% HP left on average
14
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
1.000
0%15.0 s
2.0 charged
0% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
0.995
0%11.0 s
3.0 charged
0% HP left on average
16
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
0.981
0%8.5 s
2.0 charged
0% HP left on average
17
Shadow Pinsir
bugFury Cutter
fightingClose CombatfightingSuperpower
0.981
0%8.5 s
2.0 charged
0% HP left on average
18
Passimian
fightingCounter
fightingClose CombatfightingSuperpower
0.971
0%8.5 s
1.0 charged
0% HP left on average
19
Lucario
fightingCounter
fightingClose CombatfightingAura Sphere
0.966
0%8.5 s
2.0 charged
0% HP left on average
20
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
0.957
0%8.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.