Shadow Poliwrath counters
waterfightingFemale Grunt · slot 2Grunt
CP
5,565
Attack
336.2
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Bubble / Hydro PumpRock Smash / Hydro PumpMud Shot / Hydro PumpBubble / Dynamic PunchRock Smash / Dynamic PunchMud Shot / Dynamic PunchBubble / Ice PunchRock Smash / Ice PunchMud Shot / Ice PunchBubble / Power-Up PunchRock Smash / Power-Up PunchMud Shot / Power-Up PunchBubble / ScaldRock Smash / ScaldMud Shot / ScaldBubble / Icy WindRock Smash / Icy WindMud Shot / Icy Wind
Best counters against Bubble / Ice Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonGlaive RushdragonOutrage | 6.212 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | electricThunder Shock electricWild ChargegrassEnergy Ball | 4.733 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | electricThunder Shock electricZap CannonflyingDrill Peck | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 4 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 4.026 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastflyingFly | 3.881 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 6 | electricThunder Shock electricZap CannonflyingDrill Peck | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | electricThunder Shock electricThunderelectricThunder Punch | 3.333 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 3.216 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 9 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.196 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 10 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.018 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 11 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 2.922 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 12 | normalScratch electricThunder PunchfairyPlay Rough | 2.722 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | electricThunder Shock electricThunderelectricThunder Punch | 2.698 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.617 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 15 | electricThunder Shock electricWild ChargesteelGyro Ball | 2.614 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.603 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.493 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 18 | psychicPsywave normalSkull BashdragonDragon Pulse | 2.475 | 100% | 11.0 s 2.0 charged | 60% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 2.472 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 20 | flyingPeck flyingBrave BirdflyingDrill Peck | 2.367 | 100% | 5.5 s 1.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.