Shadow Poliwrath counters
waterfightingFemale Grunt ยท slot 2Grunt
CP
5,565
Attack
336.2
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Bubble / Hydro PumpRock Smash / Hydro PumpMud Shot / Hydro PumpBubble / Dynamic PunchRock Smash / Dynamic PunchMud Shot / Dynamic PunchBubble / Ice PunchRock Smash / Ice PunchMud Shot / Ice PunchBubble / Power-Up PunchRock Smash / Power-Up PunchMud Shot / Power-Up PunchBubble / ScaldRock Smash / ScaldMud Shot / ScaldBubble / Icy WindRock Smash / Icy WindMud Shot / Icy Wind
Best counters against Bubble / Ice Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fairyMoonblastflyingFly | 2.937 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 2 | electricThunder Shock electricZap CannonflyingDrill Peck | 2.571 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 2.350 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 5 | electricThunder Shock electricThunderelectricThunder Punch | 2.056 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 1.986 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunderbolt | 1.971 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 8 | electricThunder Shock electricWild ChargesteelGyro Ball | 1.970 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.910 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 10 | psychicPsywave normalSkull BashdragonDragon Pulse | 1.677 | 100% | 13.0 s 2.0 charged | 40% HP left on average | |
| 11 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 12 | waterWaterfall electricThunderwaterOrigin Pulse | 1.584 | 100% | 9.0 s 2.0 charged | 37% HP left on average | |
| 13 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 1.551 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 14 | psychicPsywave normalSkull BashdragonDragon Pulse | 1.543 | 100% | 10.5 s 2.0 charged | 35% HP left on average | |
| 15 | waterWater Gun fairyMoonblastfairyNature's Madness | 1.511 | 100% | 10.0 s 2.0 charged | 34% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.495 | 100% | 7.5 s 2.0 charged | 33% HP left on average | |
| 17 | iceIce Fang fairyMoonblastfightingClose Combat | 1.452 | 100% | 10.0 s 2.0 charged | 31% HP left on average | |
| 18 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 1.396 | 100% | 10.0 s 2.0 charged | 28% HP left on average | |
| 19 | waterWaterfall fairyMoonblastfairyDisarming Voice | 1.380 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 20 | electricThunder Shock electricThunderboltfightingSuperpower | 1.351 | 100% | 9.0 s 2.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.