Skip to content
PoGoBud

Shadow Gardevoir counters

psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Confusion / Triple Axel

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gardevoir
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
7.444
100%6.5 s
1.0 charged
87% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
5.233
100%8.0 s
1.0 charged
81% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.200
100%8.0 s
1.0 charged
81% HP left on average
4
Bisharp
darkSnarl
steelIron HeaddarkDark Pulse
4.967
100%6.5 s
1.0 charged
80% HP left on average
5
Zarude
darkBite
grassPower WhipgrassEnergy Ball
4.952
100%7.0 s
1.0 charged
80% HP left on average
6
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.875
100%4.5 s
1.0 charged
79% HP left on average
7
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
4.867
100%7.5 s
1.0 charged
79% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
4.786
100%6.5 s
1.0 charged
79% HP left on average
9
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
4.786
100%8.0 s
1.0 charged
79% HP left on average
10
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
4.769
100%7.5 s
1.0 charged
79% HP left on average
11
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikedarkDark Pulse
4.615
100%6.5 s
1.0 charged
78% HP left on average
12
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.410
100%6.5 s
1.0 charged
77% HP left on average
13
Incineroar
darkSnarl
fireBlast BurndarkDarkest Lariat
4.042
100%6.5 s
1.0 charged
75% HP left on average
14
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.000
100%10.5 s
2.0 charged
75% HP left on average
15
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
3.941
100%8.0 s
1.0 charged
75% HP left on average
16
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.822
100%6.5 s
1.0 charged
74% HP left on average
17
Bronzong
steelMetal Sound
steelFlash CannonsteelHeavy Slam
3.619
100%7.5 s
1.0 charged
72% HP left on average
18
Krookodile
groundMud-Slap
groundEarthquakedarkCrunch
3.593
100%8.0 s
1.0 charged
72% HP left on average
19
Shadow Hydreigon
darkBite
steelFlash CannondarkDark Pulse
3.500
100%6.5 s
1.0 charged
71% HP left on average
20
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
3.444
100%7.5 s
1.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme