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PoGoBud
Raid Hour · YveltalNext · 22h 21m

Shadow Gardevoir counters

psychicfairyFemale Grunt · slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Confusion / Shadow Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gardevoir
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
7.444
100%6.5 s
1.0 charged
87% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
5.233
100%8.0 s
1.0 charged
81% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.200
100%8.0 s
1.0 charged
81% HP left on average
4
Bisharp
darkSnarl
steelIron HeaddarkDark Pulse
4.967
100%6.5 s
1.0 charged
80% HP left on average
5
Zarude
darkBite
grassPower WhipgrassEnergy Ball
4.952
100%7.0 s
1.0 charged
80% HP left on average
6
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.875
100%4.5 s
1.0 charged
79% HP left on average
7
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
4.867
100%7.5 s
1.0 charged
79% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
4.786
100%6.5 s
1.0 charged
79% HP left on average
9
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
4.786
100%8.0 s
1.0 charged
79% HP left on average
10
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
4.769
100%7.5 s
1.0 charged
79% HP left on average
11
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikedarkDark Pulse
4.615
100%6.5 s
1.0 charged
78% HP left on average
12
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.410
100%6.5 s
1.0 charged
77% HP left on average
13
Incineroar
darkSnarl
fireBlast BurndarkDarkest Lariat
4.042
100%6.5 s
1.0 charged
75% HP left on average
14
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.000
100%10.5 s
2.0 charged
75% HP left on average
15
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
3.941
100%8.0 s
1.0 charged
75% HP left on average
16
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.822
100%6.5 s
1.0 charged
74% HP left on average
17
Bronzong
steelMetal Sound
steelFlash CannonsteelHeavy Slam
3.619
100%7.5 s
1.0 charged
72% HP left on average
18
Krookodile
groundMud-Slap
groundEarthquakedarkCrunch
3.593
100%8.0 s
1.0 charged
72% HP left on average
19
Shadow Hydreigon
darkBite
steelFlash CannondarkDark Pulse
3.500
100%6.5 s
1.0 charged
71% HP left on average
20
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
3.444
100%7.5 s
1.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.