Shadow Gardevoir counters
psychicfairyFemale Grunt · slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters against Charge Beam / Dazzling Gleam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 3 | normalTackle groundHigh HorsepowernormalSwift | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | groundSand Attack groundEarthquakegroundEarth Power | 10.000 | 100% | 7.0 s 1.0 charged | 91% HP left on average | |
| 5 | groundMud Shot groundPrecipice BladesgroundEarthquake | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 8 | poisonPoison Jab poisonSludge WavepoisonPoison Fang | 9.300 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 9 | groundMud Shot groundPrecipice BladesgroundEarthquake | 9.200 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.964 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostOminous Wind | 7.844 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.844 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | poisonPoison Jab poisonSludge WavepoisonPoison Fang | 7.750 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 15 | ghostAstonish ghostPoltergeistghostShadow Punch | 7.667 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 16 | darkBite grassPower WhipgrassEnergy Ball | 7.429 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 6.889 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 18 | ghostShadow Claw steelIron HeadiceFreeze Shock | 6.813 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 19 | ghostAstonish ghostPoltergeistghostShadow Punch | 6.571 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 6.571 | 100% | 7.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.