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PoGoBud

Shadow Gardevoir counters

psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Confusion / Triple Axel

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gardevoir
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
7.222
100%6.5 s
1.0 charged
86% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
5.100
100%8.0 s
1.0 charged
80% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.044
100%8.0 s
1.0 charged
80% HP left on average
4
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.810
100%7.5 s
1.0 charged
79% HP left on average
5
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
4.643
100%6.5 s
1.0 charged
78% HP left on average
6
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
4.643
100%8.0 s
1.0 charged
78% HP left on average
7
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
4.615
100%7.5 s
1.0 charged
78% HP left on average
8
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.540
100%5.5 s
1.0 charged
78% HP left on average
9
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
4.417
100%7.5 s
1.0 charged
77% HP left on average
10
Bisharp
darkSnarl
steelIron HeaddarkDark Pulse
4.394
100%6.5 s
1.0 charged
77% HP left on average
11
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.282
100%6.5 s
1.0 charged
77% HP left on average
12
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikedarkDark Pulse
4.167
100%6.5 s
1.0 charged
76% HP left on average
13
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
3.889
100%10.5 s
2.0 charged
74% HP left on average
14
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
3.824
100%8.0 s
1.0 charged
74% HP left on average
15
Incineroar
darkSnarl
fireBlast BurndarkDarkest Lariat
3.686
100%8.0 s
1.0 charged
73% HP left on average
16
Bronzong
steelMetal Sound
steelFlash CannonsteelHeavy Slam
3.524
100%7.5 s
1.0 charged
72% HP left on average
17
Krookodile
groundMud-Slap
groundEarthquakedarkCrunch
3.481
100%8.0 s
1.0 charged
71% HP left on average
18
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.479
100%6.5 s
1.0 charged
71% HP left on average
19
Darkrai
darkSucker Punch
ghostShadow BalldarkDark Pulse
3.378
100%7.5 s
1.0 charged
70% HP left on average
20
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
3.302
100%10.5 s
2.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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