Shadow Snorlax counters
normalFemale Grunt · slot 1Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Skull Bash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.487 | 100% | 11.0 s 2.0 charged | 78% HP left on average | |
| 2 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.611 | 100% | 9.5 s 1.0 charged | 72% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.595 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 4 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.571 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkCrunch | 3.431 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.415 | 100% | 15.0 s 3.0 charged | 71% HP left on average | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.204 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.170 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 3.137 | 100% | 9.0 s 1.0 charged | 68% HP left on average | |
| 10 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.125 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 11 | darkSucker Punch fightingFocus BlastflyingHurricane | 2.969 | 100% | 12.0 s 2.0 charged | 66% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.817 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 13 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.754 | 100% | 14.5 s 3.0 charged | 64% HP left on average | |
| 14 | darkSucker Punch flyingBrave BirdflyingFly | 2.746 | 100% | 16.5 s 3.0 charged | 64% HP left on average | |
| 15 | fightingCounter fightingFocus BlastpsychicPsystrike | 2.609 | 100% | 8.5 s 1.0 charged | 62% HP left on average | |
| 16 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.574 | 100% | 17.0 s 3.0 charged | 61% HP left on average | |
| 17 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.500 | 100% | 13.5 s 3.0 charged | 60% HP left on average | |
| 18 | ghostAstonish darkDark PulsepsychicPsychic | 2.491 | 100% | 15.5 s 3.0 charged | 60% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.483 | 100% | 8.0 s 1.0 charged | 60% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 2.463 | 100% | 13.0 s 3.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.