Shadow Lapras counters
watericeFemale Grunt ยท slot 1Grunt
CP
5,681
Attack
307.4
x1.2 Shadow
Defense
193.3
x0.83 Shadow
HP
176
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Frost Breath / Hydro PumpWater Gun / Hydro PumpPsywave / Hydro PumpFrost Breath / SurfWater Gun / SurfPsywave / SurfFrost Breath / BlizzardWater Gun / BlizzardPsywave / BlizzardFrost Breath / Skull BashWater Gun / Skull BashPsywave / Skull BashFrost Breath / Sparkling AriaWater Gun / Sparkling AriaPsywave / Sparkling Aria
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.029 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.684 | 100% | 7.6 s 1.1 charged | 68% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.572 | 100% | 6.5 s 1.1 charged | 62% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.479 | 100% | 6.5 s 1.1 charged | 66% HP left on average | |
| 5 | electricVolt Switch electricWild ChargefightingFocus Blast | 3.422 | 100% | 6.6 s 1.1 charged | 65% HP left on average | |
| 6 | dragonDragon Tail electricFusion BoltrockStone Edge | 3.373 | 100% | 6.5 s 1.1 charged | 66% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.181 | 100% | 7.6 s 1.1 charged | 63% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.086 | 93% | 6.5 s 1.1 charged | 61% HP left on average | |
| 9 | fireFire Spin rockStone EdgesteelIron Head | 3.007 | 73% | 7.8 s 1.0 charged | 48% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.918 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 11 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.918 | 87% | 8.6 s 1.3 charged | 53% HP left on average | |
| 12 | fairyGeomancy fightingClose CombatelectricThunder | 2.909 | 100% | 6.5 s 1.1 charged | 61% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingBrick Break | 2.892 | 100% | 7.6 s 1.1 charged | 58% HP left on average | |
| 14 | fireIncinerate fireOverheatgroundEarth Power | 2.805 | 80% | 8.0 s 1.1 charged | 51% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.783 | 87% | 6.6 s 1.1 charged | 57% HP left on average | |
| 16 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 2.674 | 87% | 7.5 s 1.1 charged | 56% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.632 | 87% | 6.5 s 1.0 charged | 55% HP left on average | |
| 18 | ghostAstonish fightingFocus BlastrockPower Gem | 2.491 | 87% | 8.1 s 1.1 charged | 49% HP left on average | |
| 19 | waterWaterfall electricThunderwaterOrigin Pulse | 2.346 | 100% | 9.6 s 1.4 charged | 51% HP left on average | |
| 20 | normalLock-On fightingFocus BlastelectricThunder | 2.317 | 100% | 10.1 s 1.4 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.