Shadow Lapras counters
watericeFemale Grunt ยท slot 1Grunt
CP
5,681
Attack
307.4
x1.2 Shadow
Defense
193.3
x0.83 Shadow
HP
176
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Frost Breath / Hydro PumpWater Gun / Hydro PumpPsywave / Hydro PumpFrost Breath / SurfWater Gun / SurfPsywave / SurfFrost Breath / BlizzardWater Gun / BlizzardPsywave / BlizzardFrost Breath / Skull BashWater Gun / Skull BashPsywave / Skull BashFrost Breath / Sparkling AriaWater Gun / Sparkling AriaPsywave / Sparkling Aria
Best counters against Frost Breath / Sparkling Aria
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.943 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 2 | fireIncinerate fireOverheatgroundEarth Power | 4.914 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.476 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.119 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.738 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingBrick Break | 3.589 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.296 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 10 | ghostAstonish fightingFocus BlastrockPower Gem | 3.250 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 11 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.224 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunder | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | electricVolt Switch electricWild ChargefightingFocus Blast | 3.045 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 14 | fairyGeomancy fightingClose CombatelectricThunder | 3.042 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 15 | fireIncinerate grassSolar BeamfireOverheat | 3.000 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 16 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.907 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 17 | fightingCounter fightingDynamic PunchfightingSubmission | 2.906 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.887 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 19 | dragonDragon Tail electricFusion BoltrockStone Edge | 2.795 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 20 | poisonPoison Jab rockPower GemrockRock Slide | 2.779 | 100% | 7.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.