Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Sludge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightsteelIron Head | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 6.194 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 6 | psychicConfusion steelDoom DesirepsychicPsychic | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 7 | psychicPsywave ghostShadow BallfireMystical Fire | 5.462 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | normalQuick Attack psychicPsyshockfireV-create | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 14 | normalQuick Attack psychicPsyshocknormalHyper Beam | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 15 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 16 | electricVolt Switch electricWild ChargerockStone Edge | 4.778 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 4.646 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 4.479 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | flyingPeck psychicPsyshockfireFlamethrower | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | fireIncinerate fireMind BlownfireOverheat | 4.367 | 100% | 5.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.