Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fairy Wind / Sludge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.381 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 3 | poisonAcid poisonGunk ShotrockRock Slide | 3.344 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 4 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 3.340 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 5 | ghostHex ghostShadow BallrockPower Gem | 3.309 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 6 | psychicConfusion steelDoom DesirepsychicPsychic | 3.141 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 7 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 3.019 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 8 | steelMetal Sound steelGyro BallfireOverheat | 2.966 | 100% | 7.5 s 2.0 charged | 66% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.903 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 10 | fireFire Spin steelIron HeadgroundEarth Power | 2.892 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 11 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 2.819 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 2.756 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.746 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 14 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 2.660 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.646 | 100% | 7.5 s 2.0 charged | 62% HP left on average | |
| 16 | rockRock Throw steelMagnet BombrockRock Slide | 2.630 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 17 | fireFire Spin steelIron HeadgroundEarth Power | 2.575 | 100% | 8.5 s 2.0 charged | 61% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 2.534 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamrockRock Slide | 2.407 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 20 | dragonDragon Breath steelIron HeadelectricThunder | 2.390 | 100% | 7.5 s 2.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.