Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fairy Wind / Overheat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockfireV-create | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicConfusion steelDoom DesirepsychicPsychic | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | poisonAcid psychicPsyshockpsychicFuture Sight | 7.760 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 6 | fireIncinerate psychicPsyshockfireHeat Wave | 7.120 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | normalQuick Attack psychicPsyshocknormalHyper Beam | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 8 | psychicConfusion psychicPsyshocksteelFlash Cannon | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 6.320 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 6.320 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 6.320 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 6.320 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 6.320 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 14 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.917 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 15 | icePowder Snow steelGyro BallgroundDrill Run | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | fireFire Spin psychicPsyshockfireBlast Burn | 5.467 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 5.314 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 18 | steelMetal Sound steelFlash CannonelectricWild Charge | 5.233 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 19 | steelMetal Sound steelFlash CannonelectricWild Charge | 5.233 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 5.119 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.