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PoGoBud
Raid Hour · YveltalNext · 21h 40m

Shadow Galarian Weezing counters

poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fairy Wind / Overheat

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
5.833
100%6.5 s
1.0 charged
83% HP left on average
2
Victini
psychicConfusion
psychicPsyshockfireV-create
5.833
100%6.5 s
1.0 charged
83% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
5.233
100%6.5 s
1.0 charged
81% HP left on average
4
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.167
100%5.5 s
1.0 charged
81% HP left on average
5
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
5.167
100%6.5 s
1.0 charged
81% HP left on average
6
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
5.000
100%5.5 s
1.0 charged
80% HP left on average
7
Galarian Slowking
psychicConfusion
psychicPsyshockpsychicFuture Sight
4.694
100%6.5 s
1.0 charged
79% HP left on average
8
Genesect
steelMetal Claw
steelMagnet BombnormalTechno Blast (Normal)
4.600
100%6.5 s
1.0 charged
78% HP left on average
9
Genesect (Burn)
steelMetal Claw
steelMagnet BombfireTechno Blast (Fire)
4.600
100%6.5 s
1.0 charged
78% HP left on average
10
Genesect (Chill)
steelMetal Claw
steelMagnet BombiceTechno Blast (Ice)
4.600
100%6.5 s
1.0 charged
78% HP left on average
11
Genesect (Douse)
steelMetal Claw
steelMagnet BombwaterTechno Blast (Water)
4.600
100%6.5 s
1.0 charged
78% HP left on average
12
Genesect (Shock)
steelMetal Claw
steelMagnet BombelectricTechno Blast (Electric)
4.600
100%6.5 s
1.0 charged
78% HP left on average
13
Magnezone
steelMetal Sound
steelFlash CannonelectricWild Charge
4.533
100%6.5 s
1.0 charged
78% HP left on average
14
Bronzong
psychicConfusion
psychicPsyshocksteelFlash Cannon
4.433
100%6.5 s
1.0 charged
77% HP left on average
15
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
4.067
100%6.5 s
1.0 charged
75% HP left on average
16
Delphox
fireFire Spin
psychicPsyshockfireBlast Burn
3.972
100%6.5 s
1.0 charged
75% HP left on average
17
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.917
100%6.5 s
1.0 charged
74% HP left on average
18
Shadow Magnezone
steelMetal Sound
steelFlash CannonelectricWild Charge
3.778
100%6.5 s
1.0 charged
74% HP left on average
19
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
3.714
100%5.5 s
1.0 charged
73% HP left on average
20
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
3.700
100%5.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.