Shadow Alolan Ninetales counters
icefairyFairy-type Female Grunt · slot 3Grunt
CP
4,961
Attack
315.6
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
116
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Feint Attack / Dazzling GleamPowder Snow / Dazzling GleamCharm / Dazzling GleamFeint Attack / Ice BeamPowder Snow / Ice BeamCharm / Ice BeamFeint Attack / BlizzardPowder Snow / BlizzardCharm / BlizzardFeint Attack / PsyshockPowder Snow / PsyshockCharm / PsyshockFeint Attack / Weather Ball (Ice)Powder Snow / Weather Ball (Ice)Charm / Weather Ball (Ice)
Best counters against Feint Attack / Weather Ball (Ice)
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 2 | fireEmber fireBlast BurnfireHeat Wave | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 3 | fireEmber fireBlast BurnfireHeat Wave | 3.418 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 4 | fireEmber fireHeat WavebugBug Buzz | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 5 | poisonPoison Jab rockStone EdgefireBlaze Kick | 2.889 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 6 | steelMetal Sound steelFlash CannonsteelMirror Shot | 2.720 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.492 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 8 | steelMetal Sound steelFlash CannonsteelMirror Shot | 2.267 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 9 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.018 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashfightingClose Combat | 1.887 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.678 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 12 | steelMetal Sound steelIron HeadfightingFocus Blast | 1.651 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 13 | normalLock-On steelFlash CannonfightingFocus Blast | 1.602 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 14 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 1.586 | 100% | 5.5 s 1.0 charged | 37% HP left on average | |
| 15 | fireFire Spin steelIron HeadfireFire Blast | 1.552 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 16 | steelMetal Claw steelIron HeadrockStone Edge | 1.552 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 17 | normalTackle rockRock SlideiceBlizzard | 1.457 | 100% | 8.5 s 2.0 charged | 31% HP left on average | |
| 18 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 1.435 | 100% | 6.5 s 2.0 charged | 30% HP left on average | |
| 19 | fireIncinerate fireOverheatpoisonSludge Bomb | 1.433 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 20 | psychicPsywave waterSparkling AriawaterHydro Pump | 1.420 | 100% | 11.0 s 2.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.