Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.580 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.886 | 100% | 7.6 s 1.3 charged | 72% HP left on average | |
| 3 | fairyGeomancy fairyMoonblastnormalGiga Impact | 4.481 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.299 | 100% | 7.6 s 1.3 charged | 66% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.233 | 67% | 7.4 s 1.3 charged | 55% HP left on average | |
| 6 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 4.175 | 67% | 7.4 s 1.2 charged | 56% HP left on average | |
| 7 | fairyFairy Wind poisonSludgefireOverheat | 3.907 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastgrassPetal Blizzard | 3.875 | 100% | 8.8 s 1.6 charged | 61% HP left on average | |
| 9 | fightingKarate Chop steelIron HeadfightingClose Combat | 3.865 | 67% | 5.3 s 1.0 charged | 55% HP left on average | |
| 10 | flyingPeck fairyDazzling GleampsychicPsyshock | 3.843 | 100% | 7.6 s 1.3 charged | 63% HP left on average | |
| 11 | waterWaterfall waterAqua JetfightingClose Combat | 3.781 | 67% | 6.3 s 1.0 charged | 54% HP left on average | |
| 12 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 3.771 | 100% | 7.6 s 1.3 charged | 69% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakenormalHyper Beam | 3.608 | 100% | 9.5 s 1.8 charged | 57% HP left on average | |
| 14 | poisonPoison Jab waterAqua JetwaterHydro Pump | 3.571 | 67% | 6.3 s 1.0 charged | 53% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 3.562 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 16 | fightingKarate Chop steelIron HeadfightingClose Combat | 3.554 | 67% | 5.3 s 1.0 charged | 54% HP left on average | |
| 17 | fightingDouble Kick steelIron HeadrockStone Edge | 3.545 | 100% | 8.0 s 1.6 charged | 59% HP left on average | |
| 18 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 3.529 | 67% | 7.1 s 1.0 charged | 53% HP left on average | |
| 19 | waterWaterfall waterHydro CannonfairyMoonblast | 3.528 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 20 | grassBullet Seed grassSolar BeamgrassGrass Knot | 3.522 | 100% | 6.5 s 1.3 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.