Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Charm / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.368 | 100% | 4.5 s 1.0 charged | 81% HP left on average | |
| 2 | fireFire Spin steelIron HeadfireFire Blast | 2.964 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 3 | steelMetal Sound poisonGunk ShotsteelGyro Ball | 2.865 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 4 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 2.735 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 5 | fireIncinerate poisonSludge WavepoisonPoison Fang | 2.627 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 6 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.574 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 7 | psychicConfusion fireV-createfireOverheat | 2.574 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 2.556 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 2.556 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 2.556 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 2.556 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 2.556 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 13 | fireFire Spin steelIron HeadfireFire Blast | 2.508 | 100% | 8.0 s 1.0 charged | 60% HP left on average | |
| 14 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 2.453 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 15 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.429 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 16 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.385 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 17 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.328 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 18 | ghostHex fireBlast BurnghostShadow Ball | 2.250 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 19 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.227 | 100% | 8.0 s 1.0 charged | 55% HP left on average | |
| 20 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 2.153 | 100% | 7.5 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.