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PoGoBud

Shadow Kirlia counters

psychicfairyFairy-type Female Grunt ยท slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Triple Axel

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Kirlia
#PokemonMovesPowerWinsTimeResult
1
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
10.000
100%3.0 s
0.0 charged
95% HP left on average
2
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
10.000
100%4.0 s
0.0 charged
92% HP left on average
3
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
10.000
100%4.5 s
0.0 charged
91% HP left on average
4
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
10.000
100%4.5 s
0.0 charged
93% HP left on average
5
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
10.000
100%5.0 s
0.0 charged
92% HP left on average
6
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
10.000
100%5.0 s
0.0 charged
92% HP left on average
7
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
10.000
100%6.0 s
0.0 charged
92% HP left on average
8
Guzzlord
darkSnarl
poisonSludge BombdarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
9
Hydreigon
darkBite
steelFlash CannondarkBrutal Swing
10.000
100%5.0 s
1.0 charged
91% HP left on average
10
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
10.000
100%5.5 s
1.0 charged
93% HP left on average
11
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
10.000
100%5.5 s
1.0 charged
92% HP left on average
12
Darkrai
darkSucker Punch
ghostShadow BallpoisonSludge Bomb
9.500
100%5.0 s
0.0 charged
89% HP left on average
13
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
9.458
100%7.5 s
0.0 charged
89% HP left on average
14
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
8.952
100%6.5 s
1.0 charged
89% HP left on average
15
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
8.731
100%5.0 s
0.0 charged
89% HP left on average
16
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.731
100%4.5 s
1.0 charged
89% HP left on average
17
Mandibuzz
darkSnarl
ghostShadow BalldarkDark Pulse
8.708
100%6.5 s
1.0 charged
89% HP left on average
18
Galarian Moltres
darkSucker Punch
flyingBrave BirddarkPayback
8.571
100%7.0 s
0.0 charged
88% HP left on average
19
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.417
100%6.5 s
1.0 charged
88% HP left on average
20
Dialga (Origin)
steelMetal Claw
steelIron HeadelectricThunder
8.136
100%5.0 s
0.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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