Shadow Kirlia counters
psychicfairyFairy-type Female Grunt ยท slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Confusion / PsychicCharge Beam / PsychicMagical Leaf / PsychicConfusion / Disarming VoiceCharge Beam / Disarming VoiceMagical Leaf / Disarming VoiceConfusion / Shadow SneakCharge Beam / Shadow SneakMagical Leaf / Shadow SneakConfusion / Triple AxelCharge Beam / Triple AxelMagical Leaf / Triple AxelConfusion / Draining KissCharge Beam / Draining KissMagical Leaf / Draining Kiss
Best counters against Confusion / Triple Axel
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BalldarkDark Pulse | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 2 | darkSnarl poisonSludge BombdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | steelMetal Sound steelIron HeaddarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 5 | flyingPeck darkFoul PlaynormalHyper Beam | 9.813 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 9.313 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 7 | darkBite steelFlash CannondarkBrutal Swing | 9.167 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 8 | steelIron Tail rockStone EdgedarkBrutal Swing | 8.750 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.278 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 10 | darkSucker Punch ghostShadow BallpoisonSludge Bomb | 7.556 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 11 | fireFire Spin steelIron HeadgrassSolar Beam | 7.556 | 100% | 7.5 s 0.0 charged | 87% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.542 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 13 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.286 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 15 | steelMetal Claw steelIron HeaddarkDark Pulse | 7.222 | 100% | 7.0 s 0.0 charged | 86% HP left on average | |
| 16 | darkSnarl darkDark PulsedarkFoul Play | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | darkSucker Punch flyingHurricanedarkDark Pulse | 7.037 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 18 | darkSnarl ghostShadow BalldarkDark Pulse | 6.963 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.800 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 20 | darkSucker Punch flyingBrave BirddarkPayback | 6.750 | 100% | 7.0 s 0.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.