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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Kirlia counters

psychicfairyFairy-type Female Grunt · slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Shadow Sneak

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Kirlia
#PokemonMovesPowerWinsTimeResult
1
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
10.000
100%4.5 s
0.0 charged
91% HP left on average
2
Guzzlord
darkSnarl
poisonSludge BombdarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Kingambit
steelMetal Sound
steelIron HeaddarkFoul Play
10.000
100%5.5 s
1.0 charged
93% HP left on average
5
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
9.813
100%5.5 s
1.0 charged
90% HP left on average
6
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
9.313
100%4.0 s
0.0 charged
89% HP left on average
7
Hydreigon
darkBite
steelFlash CannondarkBrutal Swing
9.167
100%5.0 s
1.0 charged
89% HP left on average
8
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
8.750
100%4.5 s
0.0 charged
89% HP left on average
9
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
8.278
100%4.0 s
0.0 charged
88% HP left on average
10
Darkrai
darkSucker Punch
ghostShadow BallpoisonSludge Bomb
7.556
100%5.0 s
0.0 charged
87% HP left on average
11
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
7.556
100%7.5 s
0.0 charged
87% HP left on average
12
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
7.542
100%6.5 s
1.0 charged
87% HP left on average
13
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
7.292
100%6.5 s
1.0 charged
86% HP left on average
14
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
7.286
100%5.0 s
0.0 charged
86% HP left on average
15
Bisharp
steelMetal Claw
steelIron HeaddarkDark Pulse
7.222
100%7.0 s
0.0 charged
86% HP left on average
16
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
7.042
100%6.5 s
1.0 charged
86% HP left on average
17
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
7.037
100%6.0 s
0.0 charged
86% HP left on average
18
Mandibuzz
darkSnarl
ghostShadow BalldarkDark Pulse
6.963
100%6.5 s
1.0 charged
86% HP left on average
19
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
6.800
100%4.5 s
1.0 charged
85% HP left on average
20
Galarian Moltres
darkSucker Punch
flyingBrave BirddarkPayback
6.750
100%7.0 s
0.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.