Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Wild Charge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerdarkPayback | 9.625 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 8.762 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerdarkPayback | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 7.417 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundSand Tomb | 7.100 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 6.806 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 8 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.926 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundSand Tomb | 5.917 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.154 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | groundMud-Slap groundEarthquakenormalBody Slam | 4.650 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 12 | icePowder Snow groundDrill RungroundBulldoze | 4.556 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | psychicPsycho Cut darkPaybackdarkDark Pulse | 4.515 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorgrassTrailblaze | 4.361 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 15 | fireIncinerate groundDrill RungroundScorching Sands | 4.139 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.095 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 17 | normalTackle groundHigh HorsepowerfireFire Punch | 4.083 | 100% | 9.5 s 1.0 charged | 76% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 3.852 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 3.708 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | poisonAcid grassLeaf BladegrassSolar Beam | 3.583 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.